Fiche publication
Date publication
août 2026
Journal
JMIR serious games
Auteurs
Membres identifiés du Cancéropôle Est :
Pr DINET Jérôme
Tous les auteurs :
Boutrouille M, Fichet L, Dinet J
Lien Pubmed
Résumé
Soft skills are increasingly assessed in human resources, but commonly used methods (eg, interviews and self-report questionnaires) have well-known limitations. Serious games have been proposed as a complementary assessment format because they can standardize administration, embed assessment in interactive scenarios, and capture behavioral traces. However, evidence for their psychometric validity remains limited and heterogeneous. Establishing convergent validity against well-established reference instruments is a key step in supporting their use as assessment tools.
Mots clés
assessment, serious game, soft skills, validity, video game
Référence
JMIR Serious Games. 2026 08 19;14:e86054