Fiche publication


Date publication

août 2026

Journal

JMIR serious games

Auteurs

Membres identifiés du Cancéropôle Est :
Pr DINET Jérôme


Tous les auteurs :
Boutrouille M, Fichet L, Dinet J

Résumé

Soft skills are increasingly assessed in human resources, but commonly used methods (eg, interviews and self-report questionnaires) have well-known limitations. Serious games have been proposed as a complementary assessment format because they can standardize administration, embed assessment in interactive scenarios, and capture behavioral traces. However, evidence for their psychometric validity remains limited and heterogeneous. Establishing convergent validity against well-established reference instruments is a key step in supporting their use as assessment tools.

Mots clés

assessment, serious game, soft skills, validity, video game

Référence

JMIR Serious Games. 2026 08 19;14:e86054